Mac and Linux already enjoy solid OpenGL support, but on Windows OpenGL drivers are not sufficiently widespread to be relied upon. This is a major step forward for the project, and a major event for OpenGL ES support on Windows. Thanks to continued work from TransGaming, in collaboration with Google engineers and other contributors, ANGLE has reached an important milestone: It now passes the rigorous OpenGL ES 2.0 test suite and ANGLE version 1.0 has been certified as a compliant GL ES 2.0 implementation. At the time it was announced, ANGLE only supported a subset of the OpenGL ES 2.0 API. In March of last year we introduced ANGLE as the engine that would power Chrome's GPU rendering on Windows.
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